after yesterday's JC post and me catching up on blogs & podcasts, I got behind since school started 2 weeks ago, I start to think about this.
A lot of bloggers talk about how efficient they can be with maximizing the gold per hour.
I started to think about it, gold per hour is so limited in so many ways.
Gold(profit) per effort would be a better way of measuring how much gold you actually earn.
Inscription is an awesome market, even when the prices can be disgustingly low, the items still sell at a decent rate.
On the other hand, Jewelcrafting, is simple cut & repost, fantastic selling rates and requires a lot less effort to maintain, due to the fast(er) selling rates.
The time(effort) invested in inscription is a lot more, but you (can) get more gold for it in return.
Jewelcrafting on the other hand can be done in a few minutes, collecting mails & reposting/cutting is faster and more efficient.
After my most discussed post > Undercutting <, this made me even think more about the effort invested.
Undercutting with 1 copper and having to check the auction house more often to be sure your item sells (due to high competition, ah bots, campers, whatever reason), requires a lot of effort to keep your auctions going.
Your initial gold per hour is your crafting & posting time, but there's the auction/item posting maintaining time.
Would Undercuttin a bit more justify the thought to lower your auction maintenance and thus not increasing your effort to sell your wares and thus keep your gold/effort high?
This was the original thought behind that post, the effort in maintaining your wares by re-undercutting.